How to Edit a sound in Flash
In Flash, you can define the starting point of a sound or control the volume of the sound as it plays. You can also change the point at which a sound starts and stops playing. This is useful for making sound files smaller by removing unused sections.
- Add a sound to a frame, or select a frame that already contains a sound.
- Select Window > Properties.
- Click the Edit button on the right side of the Property inspector.
- Do any of the following:
- To change the start and end points of a sound, drag the Time In and Time Out controls in the Edit Envelope.
- To change the sound envelope, drag the envelope handles to change levels at different points in the sound. Envelope lines show the volume of the sound as it plays. To create additional envelope handles (up to eight total), click the envelope lines. To remove an envelope handle, drag it out of the window.
- To display more or less of the sound in the window, click the Zoom In or Out buttons.
- To switch the time units between seconds and frames, click the Seconds and Frames buttons.
- To hear the edited sound, click the Play button.
Edit a sound in Soundbooth
If you have Adobe Soundbooth installed, you can use Soundbooth to edit sounds you have imported into your FLA file. After making changes in Soundbooth, when you save the file and overwrite the original, the changes are automatically reflected in the FLA file.
If you change the filename or format of the sound after editing it, you will need to re-import it into Flash.
To edit an imported sound in Soundbooth:
- Right-click (Windows) or Ctrl-click (Macintosh) the sound in the Library panel.
- Choose Edit in Soundbooth from the context menu. The file opens in Soundbooth.
- Edit the file in Soundbooth.
- When you are finished, save the file. To save the changes in a non-destructive format, choose the ASND format.If you save the file in a different format from the original, you will need to re-import the sound file into Flash.
- Return to Flash to see the edited version of the sound file in the Library panel.
Using sounds in Flash Lite
Adobe® Flash® Lite supports two types of sound: standard Flash sounds, like those used in Flash desktop applications, and device sounds. Flash Lite 1.0 supports device sounds only; Flash Lite 1.1 and 2.x support both standard sounds and device sounds.
Device sounds are stored in the published SWF file in their native audio format (such as MIDI or MFi); during playback, Flash Lite passes the sound data to the device, which decodes and plays the sound. Because you can’t import most device audio formats into Flash, you instead import a proxy sound in a supported format (such as mp3 or AIFF) that is replaced with an external device sound that you specify.
You can use device sounds only as event sounds—you can’t synchronize device sounds with the Timeline as you can with standard sounds.
Flash Lite 1.0 and Flash Lite 1.1 do not support the following features available in the desktop version of Flash® Player:
- The ActionScript Sound object
- Loading of external mp3 files
- The Speech Audio Compression option




















