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	<title>Flash tutorials &#124; Flash video tutorials &#124; Flash actionscript &#124; flash animation &#124; flash menu &#124; flashconf.com</title>
	<atom:link href="http://www.flashconf.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.flashconf.com</link>
	<description>Flash tutorials, Flash video tutorials, Flash actionscript, flash animation , flash menu</description>
	<lastBuildDate>Wed, 10 Mar 2010 14:39:04 +0000</lastBuildDate>
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			<item>
		<title>How to use Flash stroke and Tools panel</title>
		<link>http://www.flashconf.com/flash-cs4/how-to-use-flash-stroke-and-tools-panel/</link>
		<comments>http://www.flashconf.com/flash-cs4/how-to-use-flash-stroke-and-tools-panel/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 14:39:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash CS4]]></category>
		<category><![CDATA[flash stroke]]></category>
		<category><![CDATA[flash stroke text]]></category>
		<category><![CDATA[stroke in flash]]></category>
		<category><![CDATA[stroke text in flash]]></category>
		<category><![CDATA[tool panel]]></category>
		<category><![CDATA[Tools panel]]></category>

		<guid isPermaLink="false">http://www.flashconf.com/?p=1727</guid>
		<description><![CDATA[

You can specify the stroke and fill color of graphic objects and shapes using either the Stroke Color and Fill Color controls in the Tools panel, or the Stroke Color and Fill Color controls in the Property inspector.
The Stroke Color and Fill Color section of the Tools panel contains controls for activating the Stroke Color [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>
<p><em>You can specify the stroke and fill color of graphic objects and shapes using either the Stroke Color and Fill Color controls in the Tools panel, or the Stroke Color and Fill Color controls in the Property inspector.</em></p>
<p><em>The Stroke Color and Fill Color section of the Tools panel contains controls for activating the Stroke Color and Fill Color boxes, which in turn determine whether the strokes or fills of selected objects are affected by color choices. Also, the Colors section has controls for quickly resetting colors to the default, setting the stroke and fill color settings to None, and swapping fill and stroke colors.</em></p>
<p><em>In addition to letting you select a stroke and fill color for a graphic object or shape, the Property inspector provides controls for specifying the stroke width and style.</em></p>
<p><em>To use these controls to change the painting attributes of existing objects, first select the objects on the Stage.</em></p>
</div>
</div>
<div id="WS281143EF-CB39-4838-AA07-47D2CF094F6E"><a name="WS281143EF-CB39-4838-AA07-47D2CF094F6E"><!-- --></a></p>
<h2>Tools panel</h2>
<div>
<div>
<p>The Tools panel Stroke Color and Fill Color controls set the painting attributes of new objects you create with the drawing and painting tools. To use these controls to change the painting attributes of existing objects, first select the objects on the Stage.</p>
<ul>
<li>Click the Stroke or Fill Color control, and select a color swatch.</li>
<li>Click the System Color Picker button in the pop-up window, and select a color.</li>
<li>Type a color’s hexadecimal value in the box.</li>
<li>To return to the default color settings (white fill and black stroke), click the Black And White button in the Tools panel.</li>
<li>To remove any stroke or fill, click the No Color button.
<div>Note:  The No Color button appears only when you are creating an oval or rectangle. You can create an object without a stroke or fill, but you cannot use the No Color button with an existing object. Instead, select the existing stroke or fill and delete it.</div>
</li>
<li>To Swap colors between the fill and the stroke, click the Swap Colors button in the Tools panel.</li>
</ul>
</div>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7e36a"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7e36a"><!-- --></a></p>
<h2>How to fill color with Property inspector</h2>
<div>
<ol>
<li>Select a closed object or objects on the Stage.</li>
<li>Select Window &gt; Properties.</li>
<li>To select a color, click the Fill Color control and do one of the following:
<ul>
<li>Select a color swatch from the palette.</li>
<li>Type a color’s hexadecimal value in the box.</li>
</ul>
</li>
</ol>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7e37a"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7e37a"><!-- --></a></p>
<h2>Change color, style, and weight with Property inspector</h2>
<div>
<div>
<p>To change the stroke color, style, and weight for a selected object, use the Stroke Color control in the Property inspector. For stroke style, choose from styles that are preloaded with Flash, or create a custom style. To select a solid color fill, use the Fill Color control in the Property inspector.</p>
</div>
<ol>
<li>Select an object or objects on the Stage (for symbols, first double-click to enter symbol‑editing mode).</li>
<li>Select Window &gt; Properties.</li>
<li>To select a stroke style, click the Style menu and select an option. To create a custom style, click Custom in the Property inspector, select options in the Stroke Style dialog box, and click OK.
<div>Note:  Selecting a stroke style other than Solid can increase file size.</div>
</li>
<li>To select a stroke weight, set the Stroke slider or enter a value in the text box.</li>
<li>To enable stroke hinting, select the Stroke Hinting check box. Stroke hinting adjusts line and curve anchors on full pixels, preventing blurry vertical or horizontal lines.</li>
<li>To set the style for a path end, select a Cap option:
<dl>
<dt>None</dt>
<dd>Is flush with the path’s end.</dd>
<dt>Round</dt>
<dd>Adds a round cap that extends beyond the path end by half the stroke width.</dd>
<dt>Square</dt>
<dd>Adds a square cap that extends beyond the path by half the stroke width.</dd>
</dl>
</li>
<li>(Optional) If you are drawing lines using the Pencil or Brush tools with the drawing mode set to Smooth, use the Smoothing slider to specify the degree to which Flash smooths the lines you draw.By default, the Smoothing value is set to 50, but you can specify a value from 0 to 100. The greater the smoothing value, the smoother the resulting line.
<div>Note:  When the drawing mode is set to Straighten or Ink, the Smoothing slider is disabled.</div>
</li>
<li>To define how two path segments meet, select a Join option. To change the corners in an open or closed path, select a path and select another join option.
<div><a href="http://www.flashconf.com/wp-content/uploads/2010/03/bvl-joins.png"><img class="aligncenter size-full wp-image-1728" title="bvl joins" src="http://www.flashconf.com/wp-content/uploads/2010/03/bvl-joins.png" alt="" width="446" height="93" /></a></p>
<div style="text-align: center;">Miter, round, and bevel joins.</div>
</div>
</li>
<li>To avoid beveling a Miter join, enter a Miter limit.Line lengths exceeding this value are squared instead of pointed. For example, a Miter limit of 2 for a 3-point stroke means that when the length of the point is twice the stroke weight, Flash removes the limit point.
<div><a href="http://www.flashconf.com/wp-content/uploads/2010/03/mit-limit.png"><img class="aligncenter size-full wp-image-1729" title="mit limit" src="http://www.flashconf.com/wp-content/uploads/2010/03/mit-limit.png" alt="" width="316" height="112" /></a></p>
<div style="text-align: center;">Applying a Miter limit.</div>
</div>
</li>
</ol>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7e31a"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7e31a"><!-- --></a></p>
<h2>Change the strokes of multiple lines and shapes</h2>
<div>
<div>
<p>To change the stroke color, width, and style of one or more lines or shape outlines, use the Ink Bottle tool. You can apply only solid colors, not gradients or bitmaps, to lines or shape outlines.</p>
<p>Using the Ink Bottle tool, rather than selecting individual lines, makes it easier to change the stroke attributes of multiple objects at one time.</p>
</div>
<ol>
<li>Select the Ink Bottle tool from the Tools panel.</li>
<li>Select a stroke color.</li>
<li>Select a stroke style and stroke width from the Property inspector.</li>
<li>To apply the stroke modifications, click an object on the Stage.</li>
</ol>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7e2ea"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7e2ea"><!-- --></a></p>
<h2>How tu Use Copy strokes and fills</h2>
<div>
<div>
<p>Use the Eyedropper tool to copy fill and stroke attributes from one object and immediately apply them to another object. The Eyedropper tool also lets you sample the image in a bitmap to use as a fill.</p>
</div>
<ol>
<li>To apply the attributes of a stroke or filled area to another stroke or filled area, select the Eyedropper tool and click the stroke or filled area whose attributes you want to apply.When you click a stroke, the tool automatically changes to the Ink Bottle tool. When you click a filled area, the tool automatically changes to the Paint Bucket tool with the Lock Fill modifier turned on.</li>
<li>Click another stroke or filled area to apply the new attributes.</li>
</ol>
</div>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>AS3 Custom Cursor</title>
		<link>http://www.flashconf.com/actionscript/as3-custom-cursor/</link>
		<comments>http://www.flashconf.com/actionscript/as3-custom-cursor/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 21:08:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[as3 custom cursor]]></category>
		<category><![CDATA[Changing Cursor AS3]]></category>
		<category><![CDATA[custom cursor]]></category>
		<category><![CDATA[custom cursors]]></category>
		<category><![CDATA[custom cursors flash]]></category>
		<category><![CDATA[custom mouse cursors]]></category>
		<category><![CDATA[flash custom cursor]]></category>
		<category><![CDATA[free custom cursor]]></category>

		<guid isPermaLink="false">http://www.flashconf.com/?p=1719</guid>
		<description><![CDATA[Syntax used works in AS3 and AS2.
The syntax goes as so:
[sourcecode language='JavaScript']
//Hide mouse
Mouse.hide();
//Replace hidden mouse with cursor mc
customCursor.startDrag(true);
[/sourcecode]
Exampe here:


Download the example custom-cursor-As3.zip
]]></description>
			<content:encoded><![CDATA[<p>Syntax used works in AS3 and AS2.<a href="http://www.flashconf.com/wp-content/uploads/2010/03/custom-cursor-as3.png"><img class="alignright size-full wp-image-1723" title="custom cursor as3 and as2" src="http://www.flashconf.com/wp-content/uploads/2010/03/custom-cursor-as3.png" alt="" width="200" height="200" /></a><br />
The syntax goes as so:</p>
<p><span style="color: #ff0000;">[sourcecode language='JavaScript']<br />
//Hide mouse<br />
Mouse.hide();<br />
//Replace hidden mouse with cursor mc<br />
customCursor.startDrag(true);<br />
[/sourcecode]</span></p>
<p><span style="color: #ff0000;"><strong><span style="color: #000000;">Exampe here:</span></strong><br />
</span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="350" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.flashconf.com/wp-content/uploads/2010/03/cursor-as3.swf" /><embed type="application/x-shockwave-flash" width="350" height="350" src="http://www.flashconf.com/wp-content/uploads/2010/03/cursor-as3.swf"></embed></object></p>
<p>Download the example <a href="http://www.flashconf.com/wp-content/uploads/2010/03/custom-cursor-As3.zip">custom-cursor-As3.zip</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>How to create Flash Bubble effect</title>
		<link>http://www.flashconf.com/flash-cs4/how-to-create-flash-bubble-effect/</link>
		<comments>http://www.flashconf.com/flash-cs4/how-to-create-flash-bubble-effect/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 11:00:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash CS4]]></category>
		<category><![CDATA[bubble effect]]></category>
		<category><![CDATA[bubble effects]]></category>
		<category><![CDATA[bubble sound effect]]></category>
		<category><![CDATA[bubbles effect]]></category>
		<category><![CDATA[flash bubble effect]]></category>
		<category><![CDATA[the bubble effect]]></category>

		<guid isPermaLink="false">http://www.flashconf.com/?p=1711</guid>
		<description><![CDATA[The following code will allow you to create a Bubble Effect in Flash CS4/AS3. To get the script to work correctly you need to have a movieClip in your library with the class name "bubble_class"

This AS3 class  will create the bubble effect.
package {
import flash.display.MovieClip;
import flash.events.Event;
import flash.display.Stage;
class bubbles {
private var target:Object;
//private var imageClass:Object;
private var speed:Number=.75;
private var [...]]]></description>
			<content:encoded><![CDATA[<p>The following code will allow you to create a Bubble Effect in Flash CS4/AS3. To get the script to work correctly you need to have a movieClip in your library with the class name "bubble_class"</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.flashconf.com/wp-content/uploads/2010/03/bubbles.swf" /><embed type="application/x-shockwave-flash" width="480" height="360" src="http://www.flashconf.com/wp-content/uploads/2010/03/bubbles.swf"></embed></object></p>
<p>This AS3 class  will create the bubble effect.</p>
<p><span style="color: #0000ff;">package {<br />
import flash.display.MovieClip;<br />
import flash.events.Event;<br />
import flash.display.Stage;</span></p>
<p><span style="color: #0000ff;">class bubbles {</span></p>
<p><span style="color: #0000ff;">private var target:Object;<br />
//private var imageClass:Object;</span></p>
<p><span style="color: #0000ff;">private var speed:Number=.75;<br />
private var current:Number=.25;<br />
private var xpos:Number=1000;<br />
private var xoffset:int=0;<br />
private var ypos:Number=800;<br />
private var yoffset:int=0;<br />
private var amount:int;</span></p>
<p><span style="color: #0000ff;">private var left:int;<br />
private var right:int;<br />
private var top:int;<br />
private var bottom:int;</span></p>
<p><span style="color: #0000ff;">public function bubbles(target:Object,amount:int = 100):void {<br />
this.target=target;<br />
this.amount=amount;<br />
}</span></p>
<p><span style="color: #0000ff;">public function setBounds(x1:int,x2:int,y1:int,y2:int):void {<br />
this.left=x1;<br />
this.right=x2;<br />
this.top=y1;<br />
this.bottom=y2;<br />
this.xpos=this.calculateBoundLength(x1,x2);<br />
if (x1&lt;0) {<br />
this.xoffset=x1*-1;<br />
}<br />
this.ypos=this.calculateBoundLength(y1,y2);<br />
if (y2&lt;0) {<br />
this.yoffset=y1*-1;<br />
}<br />
}</span></p>
<p><span style="color: #0000ff;">private function randomPos(length:int, offset:int):int {<br />
return (Math.random()*length)-offset;<br />
}</span></p>
<p><span style="color: #0000ff;">private function calculateBoundLength(start:int, end:int):int {<br />
if (start&lt;0) {<br />
start=start*-1;<br />
}<br />
return start+end;<br />
}</span></p>
<p><span style="color: #0000ff;">public function init():void {<br />
//run a for loop based on numberOfBubbles<br />
for (var i = 0; i &lt; this.amount; i++) {<br />
//set temporary variable and attach snowflake to it from the library<br />
var bubble:bubble_class = new bubble_class();<br />
target.addChild(bubble);<br />
bubble.x=this.randomPos(this.xpos,this.xoffset);<br />
bubble.y=this.randomPos(this.ypos,this.yoffset);<br />
bubble.rad=Math.random()*this.current-Math.random()*this.current;<br />
bubble.addEventListener(Event.ENTER_FRAME,this.bubbleEnterFrameHandler);<br />
}<br />
}</span></p>
<p><span style="color: #0000ff;">public function bubbleEnterFrameHandler(event:Event) {<br />
var b:Object=event.currentTarget;<br />
//update bubble position<br />
b.x-=b.rad;<br />
b.y-=speed;</span></p>
<p><span style="color: #0000ff;">//if bubble out of bounds, move to other side of screen<br />
if (b.y&lt;=this.top) {<br />
b.y=this.bottom;<br />
}<br />
if (b.x&gt;=this.right) {<br />
b.x=this.left;<br />
}<br />
if (b.x&lt;=this.left) {<br />
b.x=this.right;<br />
}<br />
}<br />
}<br />
}</span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>How to Create and edit a gradient fill</title>
		<link>http://www.flashconf.com/flash-cs4/how-to-create-and-edit-a-gradient-fill/</link>
		<comments>http://www.flashconf.com/flash-cs4/how-to-create-and-edit-a-gradient-fill/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 10:22:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash CS4]]></category>
		<category><![CDATA[as3 gradient fill]]></category>
		<category><![CDATA[css gradient fill]]></category>
		<category><![CDATA[flash gradient fill]]></category>
		<category><![CDATA[gimp gradient fill]]></category>
		<category><![CDATA[gradient fill]]></category>
		<category><![CDATA[gradient fill tool]]></category>
		<category><![CDATA[illustrator gradient fill]]></category>

		<guid isPermaLink="false">http://www.flashconf.com/?p=1708</guid>
		<description><![CDATA[A gradient is a multicolor fill in which one color gradually changes into another color. Flash lets you apply up to 15 color transitions to a gradient. Creating a gradient is a good way to create a smooth color gradation across one or more objects. You can save a gradient as a swatch to make [...]]]></description>
			<content:encoded><![CDATA[<p><em>A gradient is a multicolor fill in which one color gradually changes into another color. Flash lets you apply up to 15 color transitions to a gradient. Creating a gradient is a good way to create a smooth color gradation across one or more objects. You can save a gradient as a swatch to make it easy to apply the gradient to multiple objects. Flash can create two types of gradients:</em></p>
<p><strong><dfn>Linear gradients</dfn></strong> change color along a single axis (horizontal or vertical).</p>
<p><strong><dfn>Radial gradients</dfn></strong> change color in an outward direction starting from a central focal point. You can adjust the direction of a gradient, its colors, the location of the focal point, and many other properties of the gradient.</p>
<p>Flash CS4 Professional provides additional control over linear and radial gradients for use with Flash Player. These controls, called overflow modes, let you specify how colors are applied beyond the gradient.</p>
<ol>
<li>To apply a gradient fill to existing artwork, select an object or objects on the Stage.</li>
<li>If the Color panel is not visible, select Window &gt; Color.</li>
<li>To select a color display mode, select RGB (the default setting) or HSB from the panel menu.</li>
<li>Select a gradient type from the Type menu:
<dl>
<dt><strong>Linear</strong></dt>
<dd>Creates a gradient that shades from the starting point to the end point in a straight line.</dd>
<dt><strong>Radial</strong></dt>
<dd>Produces a gradient that blends outward in a circular path from a central focal point.</p>
<div>Note:  When you select a linear or radial gradient, the Color panel also includes two other options if you are publishing for Flash Player 8 or later. First, the Overflow menu is enabled below the Type menu. Use the Overflow menu to control the colors applied past the limits of the gradient. Second, the gradient definition bar appears, with pointers below the bar indicating the colors in the gradient.</div>
</dd>
</dl>
</li>
<li>(Optional) From the Overflow menu, select an overflow mode to apply to the gradient: Extend (the default mode), Reflect, or Repeat.</li>
<li>(Optional) To create an SVG-compliant (Scalable Vector Graphics) linear or radial gradient, select the Linear RGB check box. This will allow the gradient to look smooth when scaled to different sizes after it is first applied.</li>
<li>To change a color in the gradient, select one of the color pointers below the gradient definition bar (the triangle at the top of the selected color pointer will turn black). Then click in the color space pane that appears above the gradient bar. Drag the Brightness slider to adjust the lightness of the color.</li>
<li>To add a pointer to the gradient, click on or below the gradient definition bar. Select a color for the new pointer, as described in the previous step.You can add up to 15 color pointers, letting you create a gradient with up to 15 color transitions.</li>
<li>To reposition a pointer on the gradient, drag the pointer along the gradient definition bar. Drag a pointer down and off of the gradient definition bar to remove it.</li>
<li>To save the gradient, click the triangle in the upper-right corner of the Color panel, and select Add Swatch from the menu.The gradient is added to the Swatches panel for the current document.</li>
<li>To transform the gradient, such as to make a vertical gradient instead of a horizontal one, use the Gradient Transform tool.</li>
</ol>
]]></content:encoded>
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		</item>
		<item>
		<title>How To Create or edit a solid color</title>
		<link>http://www.flashconf.com/flash-cs4/how-to-create-or-edit-a-solid-color/</link>
		<comments>http://www.flashconf.com/flash-cs4/how-to-create-or-edit-a-solid-color/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 07:04:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash CS4]]></category>
		<category><![CDATA[Create solid color]]></category>
		<category><![CDATA[edit a solid color]]></category>
		<category><![CDATA[solid color]]></category>

		<guid isPermaLink="false">http://www.flashconf.com/?p=1705</guid>
		<description><![CDATA[
You can create any color using the Flash Color panel. If an object is selected on the Stage, the color modifications you make in the Color panel are applied to the selection. You can select colors in RGB or HSB , or you can expand the panel to use hexadecimal mode. You can also specify [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>You can create any color using the Flash Color panel. If an object is selected on the Stage, the color modifications you make in the Color panel are applied to the selection. You can select colors in RGB or HSB , or you can expand the panel to use hexadecimal mode. You can also specify an alpha value to define the degree of transparency for a color . In addition , you can select a color from the existing color palette .</p>
<p>You can expand the Flash Color panel to display a larger color space in place of the color bar, a split color swatch showing the current and previous colors, and a Brightness slider to modify color brightness in all color modes.</p>
<ol>
<li>To apply the color to existing artwork, select an object or objects on the Stage, and select Window &gt; Color.</li>
<li>To select a color mode display, select RGB (the default setting) or HSB from the panel menu in the upper-right corner.</li>
<li>Click the Stroke or Fill icon to specify which attribute to modify.
<div>Note:  Click the icon, not the Color control, or the Color Picker opens.</div>
</li>
<li>If you selected the Fill icon in step 3, verify that Solid is selected in the Type menu.</li>
<li>If an object is selected on the Stage, the color modifications you make in the Color panel are applied to the selection. Do one of the following:
<ul>
<li>To select a color, click in the color space in the Color panel. To adjust the brightness of the color, drag the Brightness slider.
<div>Note:  To create colors other than black or white, make sure the Brightness slider is not set to either extreme.</div>
</li>
<li>Enter values in the color value boxes: Red, Green, and Blue values for RGB display; Hue, Saturation, and Brightness values for HSB display; or hexadecimal values for hexadecimal display. Enter an Alpha value to specify the degree of transparency, from 0 for complete transparency to 100 for complete opacity.</li>
<li>To return to the default color settings, black and white (black stroke and white fill), click the Black and White button .</li>
<li>To swap colors between the fill and the stroke, click the Swap Colors button .</li>
<li>To apply no color to the fill or stroke, click the No Color button .
<div>Note:  You cannot apply a stroke or fill of No Color to an existing object. Instead, select the existing stroke or fill, and delete it.</div>
</li>
<li>Click the Stroke or Fill Color control, and select a color.</li>
</ul>
</li>
<li>To add the new color to the color swatch list for the current document, select Add Swatch from the menu in the upper-right corner.</li>
</ol>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.flashconf.com/flash-cs4/how-to-create-or-edit-a-solid-color/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Flash CS4 Color palettes</title>
		<link>http://www.flashconf.com/flash-cs4/flash-cs4-color-palettes/</link>
		<comments>http://www.flashconf.com/flash-cs4/flash-cs4-color-palettes/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 07:02:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash CS4]]></category>
		<category><![CDATA[120 color palette]]></category>
		<category><![CDATA[88 color palette]]></category>
		<category><![CDATA[color palette]]></category>
		<category><![CDATA[color palette combinations]]></category>
		<category><![CDATA[color palettes]]></category>
		<category><![CDATA[colors palette]]></category>
		<category><![CDATA[web color palette]]></category>

		<guid isPermaLink="false">http://www.flashconf.com/?p=1703</guid>
		<description><![CDATA[
Each Flash file contains its own color palettes, stored in the Flash document. Flash displays a file’s palette as swatches in the Fill Color and Stroke Color controls and in the Swatches panel. The default color palette is the web-safe palette of 216 colors . To add colors to the current color palette , use [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>Each Flash file contains its own color palettes, stored in the Flash document. Flash displays a file’s palette as swatches in the Fill Color and Stroke Color controls and in the Swatches panel. The default color palette is the web-safe palette of 216 colors . To add colors to the current color palette , use the Color panel .</p>
<p>Now You can import and export both solid and gradient color palettes between Flash files , as well as between Flash and other applications .</p>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7e41a"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7e41a"><!-- --></a></p>
<h2>Default palette and the web-safe palette</h2>
<div>
<div>
<p>Save the current palette as the default palette, replace the current palette with the default palette defined for the file, or load the web-safe palette to replace the current palette.</p>
</div>
<ul>
<li>To load or save the default palette, in the Swatches panel, select one of the following commands from the menu in the upper-right corner:
<dl>
<dt>Load Default Colors</dt>
<dd>Replaces the current palette with the default palette.</dd>
<dt>Save As Default</dt>
<dd>Saves the current color palette as the default palette. The new default palette is used when you create new files.</dd>
</dl>
</li>
<li>To load the web-safe 216-color palette, in the Swatches panel, select Web 216 from the menu in the upper-right corner</li>
</ul>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7e3ea"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7e3ea"><!-- --></a></p>
<h2>How To Sort color by hue in the palette</h2>
<div>
<div>
<p>To make it easier to locate a color, sort colors in the palette by hue.</p>
</div>
<div>In the Swatches panel, select Sort by Color from the menu in the upper-right corner.</div>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7e3da"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7e3da"><!-- --></a></p>
<h2>How To Import and export color palettes</h2>
<div>
<div>
<p>To import and export both RGB colors and gradients between Flash files, use Flash Color Set files (CLR files). Import and export RGB color palettes by using Color Table files (ACT files). You can also import color palettes, but not gradients, from GIF files. You cannot import or export gradients from ACT files.</p>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7e3ca">
<ul>
<li><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7e3ca"><!-- --></a></li>
<li>
<h3>Import a color palette</h3>
</li>
</ul>
<div>
<ol>
<li>In the Swatches panel, select one of the following commands from the menu in the upper-right corner:
<ul>
<li>To append the imported colors to the current palette, select Add Colors.</li>
<li>To replace the current palette with the imported colors, select Replace Colors.</li>
</ul>
</li>
<li>Navigate to the desired file, select it, and click OK.</li>
</ol>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7e3ba">
<ul>
<li><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7e3ba"><!-- --></a></li>
<li>
<h3>Export a color palette</h3>
</li>
</ul>
<div>
<ol>
<li>In the Swatches panel, select Save Colors from the menu in the upper-right corner and enter a name for the color palette.</li>
<li>For Save As Type (Windows) or Format (Macintosh), select Flash Color Set or Color Table. Click Save.</li>
</ol>
</div>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.flashconf.com/flash-cs4/flash-cs4-color-palettes/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Flash CS4 Color panel</title>
		<link>http://www.flashconf.com/flash-cs4/flash-cs4-color-panel/</link>
		<comments>http://www.flashconf.com/flash-cs4/flash-cs4-color-panel/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 08:06:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash CS4]]></category>
		<category><![CDATA[Color panel]]></category>
		<category><![CDATA[CS4 Color]]></category>
		<category><![CDATA[CS4 Color panel]]></category>
		<category><![CDATA[flash color]]></category>
		<category><![CDATA[flash panel]]></category>

		<guid isPermaLink="false">http://www.flashconf.com/?p=1699</guid>
		<description><![CDATA[
The Color panel lets you modify the color palette of a FLA and change the color of strokes and fills, including the following:

Import, export, delete, and otherwise modify the color palette for a FLA file by using the Swatches panel.
Select colors in hexadecimal mode.
Create multicolor gradients.
Use gradients to produce a wide range of effects, such [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>The Color panel lets you modify the color palette of a <strong>FLA </strong>and change the color of strokes and fills, including the following:</p>
<ul>
<li>Import, export, delete, and otherwise modify the color palette for a <strong>FLA </strong>file by using the Swatches panel.</li>
<li>Select colors in hexadecimal mode.</li>
<li>Create multicolor gradients.</li>
<li>Use gradients to produce a wide range of effects, such as giving an illusion of depth to a two-dimensional object.</li>
</ul>
</div>
<div>
<p><img class="aligncenter size-full wp-image-1700" title="dr_colorMixer" src="http://www.flashconf.com/wp-content/uploads/2010/03/dr_colorMixer.png" alt="" width="214" height="284" /></p>
<div><strong>The Color panel </strong>with the gradient controls displayed.</div>
</div>
<p><strong>The Color panel</strong> contains the following controls:</p>
<dl>
<dt><strong>Stroke Color</strong></dt>
<dd>Changes the color of the stroke, or the border, of a graphic object.</dd>
<dt><strong>Fill Color</strong></dt>
<dd>Changes the color of the fill. The fill is the area of color that fills up the shape. </dd>
<dt><strong>Type Menu</strong></dt>
<dd>Changes the fill style:
<dl>
<dt><strong>None</strong></dt>
<dd>Removes the fill.</dd>
<dt><strong>Solid</strong></dt>
<dd>Provides a solid, single fill color.</dd>
<dt><strong>Linear</strong></dt>
<dd>Produces a gradient that blends on a linear path.</dd>
<dt><strong>Radial</strong></dt>
<dd>Produces a gradient that blends outward in a circular path from a central focal point.</dd>
<dt><strong>Bitmap</strong></dt>
<dd>Tiles the selected fill area with a bitmap image that you can select. When you choose Bitmap, a dialog box lets you select a bitmap image on your local computer, and add it to the library. You can apply this bitmap as a fill; the appearance is similar to a mosaic tile pattern with the image repeated within the shape.</dd>
</dl>
</dd>
<dt><strong>RGB</strong></dt>
<dd>Lets you change the density of the red, green, and blue (RGB) colors in a fill.</dd>
<dt><strong>Alpha</strong></dt>
<dd>Sets the opacity for a solid fill, or the currently selected slider for a gradient fill. An alpha value of 0% creates an invisible (or transparent) fill; an alpha value of 100% creates an opaque fill.</dd>
<dt><strong>Current Color Swatch</strong></dt>
<dd>Displays the currently selected color. If you select a gradient fill type (Linear or Radial) from the fill Type menu, the Current Color Swatch displays the color transitions within the gradient you create.</dd>
<dt><strong>System Color Picker</strong></dt>
<dd>Lets you select a color visually. Click System Color Picker and drag the cross-hair pointer until you find the color you want.</dd>
<dt><strong>Hexadecimal value</strong></dt>
<dd>Displays the current color’s hexadecimal value. To change the color using the hexadecimal value, type in a new value. Hexadecimal color values (also called hex values) are 6‑digit alphanumeric combinations that represent a color.</dd>
<dt><strong>Overflow</strong></dt>
<dd>Lets you control colors applied past the limits of a linear or radial gradient.
<dl>
<dt><strong>Extend</strong></dt>
<dd>(Default) Applies the colors you specify past the end of the gradient.</dd>
<dt><strong>Reflect</strong></dt>
<dd>Causes the gradient colors to fill the shape using a reflective mirroring effect. The gradients you specify are repeated in a pattern from the beginning of the gradient to the end, and then repeated in the opposite sequence from the end of the gradient to the beginning, and then back to the beginning of the gradient to the end until the selected shape is filled.</dd>
<dt><strong>Repeat</strong></dt>
<dd>Repeats the gradient from the beginning of the gradient to the end until the selected shape is filled.</p>
<div><strong>Note</strong>:  Overflow modes are supported only in Adobe Flash Player 8 and later.</div>
</dd>
</dl>
</dd>
<dt><strong>Linear RGB</strong></dt>
<dd>Creates a SVG-compliant (Scalable Vector Graphics) linear or radial gradient.</dd>
</dl>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>How to install flash player on ubuntu 64 bit</title>
		<link>http://www.flashconf.com/flash-scripts/how-to-install-flash-player-on-ubuntu-64-bit/</link>
		<comments>http://www.flashconf.com/flash-scripts/how-to-install-flash-player-on-ubuntu-64-bit/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 17:46:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[flash scripts]]></category>
		<category><![CDATA[flash player 10 ubuntu]]></category>
		<category><![CDATA[flash player for ubuntu]]></category>
		<category><![CDATA[flash player for ubuntu 64]]></category>
		<category><![CDATA[flash player for ubuntu 9.04]]></category>
		<category><![CDATA[flash player ubuntu]]></category>
		<category><![CDATA[flash player ubuntu 64]]></category>
		<category><![CDATA[flash player ubuntu 9.04]]></category>
		<category><![CDATA[how to install flash player in ubuntu]]></category>
		<category><![CDATA[install flash player in ubuntu]]></category>
		<category><![CDATA[install flash player on ubuntu 64 bit]]></category>
		<category><![CDATA[install flash player ubuntu]]></category>
		<category><![CDATA[ubuntu 64]]></category>
		<category><![CDATA[ubuntu 64 bit]]></category>
		<category><![CDATA[ubuntu flash player installieren]]></category>

		<guid isPermaLink="false">http://www.flashconf.com/?p=1696</guid>
		<description><![CDATA[for the pure 64-bit-flash-version: installation guide:
# deinstall all other Flashplayer
# which are installed?:
dpkg -l flashplugin-nonfree mozilla-plugin-gnash swfdec-mozilla
#
# delete installed:
sudo apt-get remove mozilla-plugin-gnash swfdec-mozilla flashplugin-nonfree
#
# create new folder for Flashplayer:
sudo mkdir /usr/lib/flashplugin-nonfree/
#
# copy the new Flashplayer in the just created folder. change the first
# term to the unpacked path.
# if you unpacked to your Desktop, replace [...]]]></description>
			<content:encoded><![CDATA[<h2><strong>for the pure 64-bit-flash-version: installation guide:</strong></h2>
<p><span style="color: #3366ff;"># deinstall all other Flashplayer<br />
# which are installed?:<br />
dpkg -l flashplugin-nonfree mozilla-plugin-gnash swfdec-mozilla<br />
#<br />
# delete installed:<br />
sudo apt-get remove mozilla-plugin-gnash swfdec-mozilla flashplugin-nonfree<br />
#<br />
# create new folder for Flashplayer:<br />
sudo mkdir /usr/lib/flashplugin-nonfree/<br />
#<br />
# copy the new Flashplayer in the just created folder. change the first<br />
# term to the unpacked path.<br />
# if you unpacked to your Desktop, replace YourDownloadPath with<br />
# /home/YourLoginName/Desktop<br />
sudo cp YourDownloadPath/libflashplayer.so /usr/lib/flashplugin-nonfree/<br />
#<br />
# give Firefox the Flashplayer as Plugin , by creating a symbolic Link<br />
# to the path of the Flashplayers in Plugin-folder from Firefox:<br />
sudo ln -s  /usr/lib/flashplugin-nonfree/libflashplayer.so /usr/lib/mozilla/plugins/libflashplayer.so</span></p>
<p><span style="color: #3366ff;"><br />
</span></p>
<h2><strong>Revised script which works on ubuntu 64 bit</strong></h2>
<p><span style="color: #ff0000;">#!/bin/bash<br />
# Released under GPL</span></p>
<p><span style="color: #ff0000;">echo "Closing Firefox"<br />
sudo killall -9 firefox</span></p>
<p><span style="color: #ff0000;">echo "Downloading and instaling Getlibs for required libraries"<br />
wget http://frozenbox.freehostia.com/cappy/getlibs/getlibs-all.deb<br />
sudo dpkg -i getlibs-all.deb</span></p>
<p><span style="color: #ff0000;">echo "Removing previous installs of flash:"<br />
sudo apt-get remove -y --purge flashplugin-nonfree gnash gnash-common mozilla-plugin-gnash swfdec-mozilla libflashsupport nspluginwrapper<br />
sudo rm -f /usr/lib/mozilla/plugins/*flash*<br />
sudo rm -f ~/.mozilla/plugins/*flash*<br />
sudo rm -f /usr/lib/firefox/plugins/*flash*<br />
sudo rm -f /usr/lib/firefox-addons/plugins/*flash*<br />
sudo rm -rfd /usr/lib/nspluginwrapper</span></p>
<p><span style="color: #ff0000;">echo "Installing ia32-libs and nspluginwrapper"<br />
sudo apt-get install ia32-libs nspluginwrapper</span></p>
<p><span style="color: #ff0000;">echo "Getting libs"<br />
sudo getlibs -p libcurl3<br />
sudo getlibs -p libnss3-1d<br />
sudo getlibs -p libnspr4-0d</span></p>
<p><span style="color: #ff0000;">echo "Installing Flash Player 10"<br />
cd ~<br />
wget http://fpdownload.macromedia.com/get/flashplayer/current/install_flash_player_10_linux.tar.gz<br />
tar zxvf install_flash_player_10_linux.tar.gz<br />
sudo cp libflashplayer.so /usr/lib/mozilla/plugins/<br />
rm -rf install_flash_player_10_linux.tar.gz libflashplayer.so<br />
sudo nspluginwrapper -i /usr/lib/mozilla/plugins/libflashplayer.so</span></p>
<p><span style="color: #ff0000;">echo "Linking the libraries so that firefox can see them."<br />
sudo ln -sf /usr/lib/nspluginwrapper/plugins/npwrapper.libflashplayer.so /usr/lib/mozilla/plugins/<br />
sudo ln -sf /usr/lib/nspluginwrapper/plugins/npwrapper.libflashplayer.so /usr/lib/firefox-addons/plugins/</span></p>
<p><span style="color: #ff0000;">echo "Done <img src='http://www.flashconf.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> "<br />
echo "You may re-start Firefox now"</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashconf.com/flash-scripts/how-to-install-flash-player-on-ubuntu-64-bit/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>How to Create and manage Flash projects</title>
		<link>http://www.flashconf.com/flash-cs4/how-to-create-and-manage-flash-projects/</link>
		<comments>http://www.flashconf.com/flash-cs4/how-to-create-and-manage-flash-projects/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 16:05:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash CS4]]></category>
		<category><![CDATA[create Flash projects]]></category>
		<category><![CDATA[flash animation project]]></category>
		<category><![CDATA[flash animation projects]]></category>
		<category><![CDATA[flash project]]></category>
		<category><![CDATA[flash projects]]></category>
		<category><![CDATA[flash projects tutorial]]></category>
		<category><![CDATA[free flash projects]]></category>
		<category><![CDATA[macromedia flash projects]]></category>
		<category><![CDATA[manage Flash projects]]></category>

		<guid isPermaLink="false">http://www.flashconf.com/?p=1690</guid>
		<description><![CDATA[

You use the Project panel (Window &#62; Other Panels &#62; Project) to create and manage projects. The panel displays the contents of a Flash project in a collapsible tree structure. The panel title bar displays the project name.
If certain types of project files are missing (not in the specified location), a dialog specifying which items are missing [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>
<p>You use the Project panel (Window &gt; Other Panels &gt; Project) to create and manage projects. The panel displays the contents of a Flash project in a collapsible tree structure. The panel title bar displays the project name.</p>
<p>If certain types of project files are missing (not in the specified location), a dialog specifying which items are missing will alert you to the missing files, and give you an opportunity to browse for their locations. Missing files are most commonly external folders not inside the root project folder. All other files are automatically updated based on the root project folder location.</p>
<p>When you publish a project, each FLA file in the Publish List (denoted by a check mark next to the FLA name) is published with the publish profile specified for that file.</p>
<p>Only one project can be open at one time. If a project is open and you open or create another project, Flash automatically saves and closes the first project.</p>
</div>
<div>
<div><a href="http://www.flashconf.com/wp-content/uploads/2010/03/md_projectPanel_cb_popup.png"><img class="alignnone size-full wp-image-1689" title="md_projectPanel_cb_popup" src="http://www.flashconf.com/wp-content/uploads/2010/03/md_projectPanel_cb_popup.png" alt="" width="506" height="466" /></a></div>
<div><strong>The Project panel</strong></div>
<dl>
<dt><strong>A</strong>: Project menu</dt>
<dt><strong>B</strong>: Options menu</dt>
<dt><strong>C</strong>: Pin</dt>
<dt><strong>D</strong>:New folder</dt>
<dt><strong>E</strong>:New file</dt>
<dt><strong>F</strong>:Create class</dt>
</dl>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7efaa"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7efaa"><!-- --></a></p>
<h3>Create a project</h3>
<div>
<ol>
<li>From the Project menu select New Project.</li>
<li>Browse for a folder.</li>
<li>Choose a name for your project. The Project panel uses the name of the folder containing the project by default.</li>
<li>From the ActionScript Version menu, choose the type of project you would like to create: ActionScript 3.0 or ActionScript 2.0.Flash adds the project to the Project menu, and the Project Panel displays the contents of the directory that contains the selected folder.</li>
</ol>
<div>
<p>Flash reads the directory of the initial folder you choose. To change directories, create another project.</p>
</div>
</div>
</div>
<div id="WS1DEB681E-9D3A-4436-B75B-9D52EDD2679D"><a name="WS1DEB681E-9D3A-4436-B75B-9D52EDD2679D"><!-- --></a></p>
<h3>Create a Quick Project</h3>
<div>
<div>
<p>The Project panel allows you to quickly create a project based on the currently open FLA file. A Quick Project is identical to any other project.</p>
</div>
<div><strong> Select Quick Project from the Project menu.</strong></div>
<div>
<p>Flash creates a project using the front most FLA file as the default document. The Quick Project will be named after the FLA file.</p>
<p>To remove the Quick Project, delete it from the Project menu.</p>
<p>Multiple Quick Projects are allowed.</p>
<div><strong>Note</strong>:  Creating a Quick Project from a FLA file that resides in the root of another project changes the name of the other project to the name of the FLA file, and sets the default document to the FLA file.</div>
</div>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7ef9a"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7ef9a"><!-- --></a></p>
<h3>Open an existing project</h3>
<div>
<ol>
<li>Select Window &gt; Other Panels &gt; Project to open the Project panel.</li>
<li>Select Open Project from the Project pop-up menu in the Project panel.</li>
<li>Using the Browse For Folder dialog box, navigate into the folder containing the project and click OK.</li>
</ol>
<div>
<div><strong>Note</strong>:  You cannot open Dreamweaver projects in the Flash Project panel.</div>
</div>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7eefa"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7eefa"><!-- --></a></p>
<h3>Close a project</h3>
<div>
<div>Select Close Project from the Options pop-up menu.</div>
</div>
</div>
<div id="WSCC252B35-B764-40d9-A530-3549FC7EBD74"><a name="WSCC252B35-B764-40d9-A530-3549FC7EBD74"><!-- --></a></p>
<h3>Delete a project</h3>
<div>
<ol>
<li>Open the Project you want to delete.</li>
<li>From the Options pop-up menu select Delete Project.</li>
<li>Select how to delete the project:
<ul>
<li>Delete the currently active project from the Project Panel.</li>
<li>Delete the currently active project from the Project Panel and all of the files stored in the project directory. This deletes all of the selected files from the file system.</li>
</ul>
</li>
</ol>
<div>
<p>Flash removes the selected project from the Project panel.</p>
</div>
</div>
</div>
<div id="WS9D4E0288-0760-4926-85A9-6137643F53DB"><a name="WS9D4E0288-0760-4926-85A9-6137643F53DB"><!-- --></a></p>
<h3>Convert previous projects to the new project format</h3>
<div>
<div>
<p>In versions of Flash prior to CS4, projects used an XML file with the filename extension .flp—for example, myProject.flp. To use projects created in previous versions of Flash, you must convert the old project to the new format.</p>
</div>
<ol>
<li>Select Window &gt; Other Panels &gt; Project to open the Project panel.</li>
<li>Select Open Project from the Project pop-up menu in the Project panel.</li>
<li>Using the Browse For Folder dialog box, navigate to the folder containing the FLP file, and click OK, specifying that folder as the converted project’s root folder.</li>
</ol>
<div>
<p>The contents of the specified folder will be displayed in the Project panel.</p>
</div>
</div>
</div>
<div id="WS51D69B2A-A47A-4bcc-8005-59BC3FB9F8D1"><a name="WS51D69B2A-A47A-4bcc-8005-59BC3FB9F8D1"><!-- --></a></p>
<h3>Add a new file or folder to a project</h3>
<div>
<div>
<p>The Project panel allows you to open, create, and remove files and folders.</p>
<p>The Project panel filters files by filename extension. However, you can manually hide files by preceding the filename with a special character, such as an underscore. To enable this feature, enter the special characters to filter in the “Hide files or folders beginning with” section of the Panel Preferences (Options &gt; Panel Preferences).</p>
<p>By default, the Project panel only shows Flash document types (FLA, SWF, SWC, AS, JSFL, ASC, MXML, TXT, XML), but you can add custom types in the Settings tab of the Panel Preferences (Options &gt; Panel Preferences).</p>
<p>The Project panel shows all files opened recently in the panel in the Recent Files folder at the top of the project tree.</p>
<p>Recent Files are sorted in the order they were opened. Only files opened with the Project panel appear in this list. To disable/enable the recent files folder, toggle the Show Recent Files checkbox in the Settings Tab of the Panel Preferences. You can also specify how many files are shown in the list.</p>
<p>To clear the Recent Files list, select Clear Recent Files from the Options menu, or right-click the Recent Files folder, and select Clear Recent Files from the context menu. Clearing the recent files list does not remove the files from your computer.</p>
</div>
<ol>
<li>Select the folder in which you want to create the file or folder. If there is no selection, Flash creates the file or folder in the project root folder.</li>
<li>Click the New File or New Folder button at the bottom of the panel.</li>
<li>Choose a name and a file type (files only). Select the Open File After Creation checkbox to open the new file in Flash. Then click Create File.</li>
</ol>
<div>
<div><strong>Note</strong>:  If a file or folder with the name you’ve specified already exists, a dialog alerts you about the existing file or folder.</div>
<p>The new file appears in the file list.</p>
</div>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7eeda"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7eeda"><!-- --></a></p>
<h3>Rename a project</h3>
<div>
<ol>
<li>Select the project name in the Project panel.</li>
<li>Select Rename Project from the Options pop-up menu.</li>
<li>Enter a new name and click OK.</li>
</ol>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7ef4a"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7ef4a"><!-- --></a></p>
<h3>Open a file from the Project panel in Flash</h3>
<div>
<div>
<ul>
<li> Double-click the filename in the Project panel.</li>
</ul>
<p>If the file is of a native file type (a type supported by the Flash authoring tool), the file opens in Flash. If the file is a non-native file type, the file opens in the application used to create it.</p>
</div>
</div>
</div>
<div id="WS96B50EBC-824E-4cc2-9F70-00B83CA4EF4F"><a name="WS96B50EBC-824E-4cc2-9F70-00B83CA4EF4F"><!-- --></a></p>
<h3>Remove a file or folder from a project</h3>
<div>
<ol>
<li>Select the file or folder you want to remove from the file list.</li>
<li>Click the Delete icon in the far right of the icon tray, or press the Delete key.You can also right-click on the file or folder and choose Delete from the context menu.</li>
<li>In the dialog box that appears, confirm your selection.Flash deletes the file from your hard drive completely. Deleting a file or directory cannot be undone. Deleting a folder also removes its files and subdirectories.</li>
</ol>
</div>
</div>
<div id="WSCCED9373-FDAF-4e7c-90C2-1CA41B3C123F"><a name="WSCCED9373-FDAF-4e7c-90C2-1CA41B3C123F"><!-- --></a></p>
<h3>Add an external folder to a project</h3>
<div>
<div>
<p>The Project panel allows for the addition of folders external to the project root folder, referred to as <em>locations</em>. Folder paths can be added (and shown or hidden) on a global basis, or per project. Locations act as any other folder, and have all the same functionality as folders in the project root folder.</p>
</div>
<ol>
<li>Open the Panel or Project Preferences.</li>
<li>Select the Locations tab.</li>
<li>To make locations visible in the project file list, select the “Specify additional source folders outside of the root project folder” checkbox.</li>
<li>Click the “+” button.</li>
<li>Browse to the external folder you want to add.</li>
<li>Give the location a name.Location names can be changed at any time in the Project or Panel preferences by selecting the desired location and clicking on the Rename Location button.</li>
<li>When you are finished adding locations, click OK to close the dialog. Location folders appear above all other folders in the file list.</li>
</ol>
<div>
<p>You cannot delete or remove a location in the operating system file browser. Remove them using the Locations tab in the Project or Panel preferences.</p>
</div>
</div>
</div>
<div id="WS2DD33FDE-17D6-4958-B86B-2B29B1639BDE"><a name="WS2DD33FDE-17D6-4958-B86B-2B29B1639BDE"><!-- --></a></p>
<h3>Create ActionScript classes</h3>
<div>
<div>
<p>The Project panel supports creating template-based ActionScript classes within an ActionScript package structure. Use the Create Class button to add class files to specified packages. ActionScript 3.0 and ActionScript 2.0 templates are supported.</p>
<p>Use the panel preferences to specify options for classes. If you specify a folder in the Save Classes In text box in the Classes tab of the Panel preferences, the Project panel shows that folder in the project directory with a &lt;&gt; symbol to indicate that it is the default location for new classes. Flash adds this folder to the class path when publishing via the Project panel.</p>
<p>This class path folder can reside in a subdirectory of your project folder, in a directory relative to your project folder, or anywhere on your computer. You can set the class path globally in the Panel preferences, or per project in the Project preferences. By default, all class packages are stored in the root of your project.</p>
<p>The classes’ folder visibility can be toggled in the Project panel preferences Settings tab.</p>
</div>
<ol>
<li>Click the Create Class button at the bottom of the Project panel.</li>
<li>Enter the package path of your class.</li>
<li>Select Bind Class to Library Symbol to create a movie clip in your library (in the same folder structure as your package path). To bind to an existing movie clip, select a movie clip in the library, and select Use Selected Library Symbol in the Create Class dialog box. Flash moves the movie clip to the appropriate location in the library, and updates the symbol linkage to reflect the new class.</li>
<li>Select Declare Stage Instances to add variable declarations and import statements to the new class file to account for all of the named instances on the timeline of the selected movie clip.</li>
<li>Select Open File After Creation to open your class file for editing after it is created.</li>
<li>Click Create Class.The Project panel creates the class file based on the class template, and places it in the appropriate package directory, creating directories if necessary.</li>
</ol>
<div>
<p>Clicking the Create Class button does not overwrite class files. If the file exists, it does not create a new file. This can be useful if you would like to bind an existing class to a movie clip, move the movie clip into the appropriate library folder, and set the appropriate linkages.</p>
</div>
</div>
</div>
<div id="WSDB88CDA9-E48F-421f-9774-375095E6FE60"><a name="WSDB88CDA9-E48F-421f-9774-375095E6FE60"><!-- --></a></p>
<h3>Create class templates</h3>
<div>
<div>
<p>The Project panel supports a simple template structure, used when creating class files. This system is composed of four files. All the base files are located in the Flash Configuration folder, in the /Project/templates/ subdirectory.</p>
<p>The four files are:</p>
<ol>
<li>boundClass_as2.as</li>
<li>boundClass_as3.as</li>
<li>standardClass_as2.as</li>
<li>standardClass_as3.as</li>
</ol>
<p>Each of these template files has custom template tags that are replaced with dynamic data when a new class is created. You can place these tags anywhere in your class template file.</p>
<p>The following are the tags included in each file:</p>
<ul>
<li>All classes:%PACKAGE_NAME%%CLASS_NAME%%BASE_CLASS_NAME% (AS3 only)</li>
<li>Bound class only:%LINKAGE_ID%%AUTO_IMPORTS%%AUTO_ELEMENTS%</li>
</ul>
<p>To create a template file, you can either modify the template files, or create your own class template. To change the default class templates, open the Panel Preferences and browse to the correct template file. Flash then uses this file for all your projects.</p>
<p>The Project preferences dialog contains a similar tab that allows you to set template files on a per-project basis.</p>
<p>The templates set in the Panel preferences is only used when creating new projects. To change a template path for a project, set it in the Project preferences. Template paths in the Project and Panel preferences must be absolute. Relative paths are not supported.</p>
</div>
</div>
</div>
<div id="WS54CDD0DB-8926-4363-83B1-5007B60A6613"><a name="WS54CDD0DB-8926-4363-83B1-5007B60A6613"><!-- --></a></p>
<h3>Pin a directory</h3>
<div>
<div>
<p>When dealing with large projects, you can reduce clutter by only showing files in a specific directory.</p>
</div>
<ol>
<li>Select the directory you would like to pin.</li>
<li>Click the Pin Directory button.The Pin Directory button changes to the Unpin Directory button, and the selected directory appears at the root of the project listing.</li>
</ol>
<div>
<p>To pin a different directory, un-pin the current pinned directory first.</p>
<p>Locations and the classes folder (and their subdirectories) can also be pinned. When a location or the classes folder (or subfolder) is pinned, the classes folder is not visible.</p>
</div>
</div>
</div>
<div id="WS639B3184-B172-4088-BE2B-848B8877A45F"><a name="WS639B3184-B172-4088-BE2B-848B8877A45F"><!-- --></a></p>
<h3>Compiling FLA files</h3>
<div>
<div>
<ul>
<li>To test, publish or export a FLA file, right-click (Windows) or command-click (Macintosh) on any FLA file in the project tree and select the appropriate action from the context menu.</li>
<li>To test a project, click the Test Project button.Flash compiles the movie specified as the default document and opens the resulting SWF file. You can change the default document at any time by right-clicking (Windows) or Command-clicking (Macintosh) on any FLA file and choosing Make Default Document from the context menu.</li>
</ul>
<p>The Project panel allows you to create a publish list. This is a list of FLA files that can be batch-compiled at any time.</p>
<ul>
<li>To add or remove files from the publish list, select the checkbox to the right of each FLA file in the project list.</li>
<li>To publish the files in the publish list, click Publish List in the Project panel Options menu.If one of the FLA files has errors when compiling, the Project panel stops compiling the list and displays the error in the Output panel.</li>
</ul>
</div>
</div>
</div>
<div id="WS0235DF48-B376-4e0e-8E00-26738C0C9020"><a name="WS0235DF48-B376-4e0e-8E00-26738C0C9020"><!-- --></a></p>
<h3>Create Flash projects for use with Flex class files</h3>
<div>
<div>
<p>Flash lets you create skins and other visual elements for use in Flex, as well as allowing you to create ActionScript code in Flex but publish the resulting SWF file using Flash. To support the use Flex class files in Flash, the Project panel provides support for identifying the Flex SDK.</p>
<p>To use Flex classes in Flash, you must specify the location of the Flex SDK.</p>
</div>
<ol>
<li>Create a project.</li>
<li>Select Project Properties from the Options pop-up menu.</li>
<li>Select the Paths tab, and enter the directory path or browse to the Flex SDK. For example: C:\Program Files\Adobe FlexBuilder 3\sdks\3.0.0</li>
<li>From the Paths tab, select the Source tab and add the path to any folders containing ActionScript class files.Click the Plus (+) button to enter a path, or the Browse button to select a folder containing class files. To delete a path, select it and click the Minus (-) button.</li>
<li>Select the Library tab, and enter the path to SWC (Flash component) files or folders containing SWC files.Click the Plus (+) button to enter a path, or the Browse button to select a folder containing SWC files. To delete an SWC file or folder, select it and click the Minus (-) button.</li>
<li>Select the External Library tab, and enter the path to SWC (Flash component) files or folders containing SWC files loaded as runtime shared libraries.Click the Plus (+) button to enter a path or the Browse button to select a folder containing SWC files. To delete an SWC file or folder, select it and click the Minus (-) button.</li>
<li>Click OK.</li>
</ol>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.flashconf.com/flash-cs4/how-to-create-and-manage-flash-projects/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How to Use flash templates</title>
		<link>http://www.flashconf.com/flash-cs4/how-to-use-flash-templates/</link>
		<comments>http://www.flashconf.com/flash-cs4/how-to-use-flash-templates/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 11:05:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash CS4]]></category>
		<category><![CDATA[dynamic flash templates]]></category>
		<category><![CDATA[flash intro templates]]></category>
		<category><![CDATA[flash template]]></category>
		<category><![CDATA[flash web template]]></category>
		<category><![CDATA[flash web templates]]></category>
		<category><![CDATA[flash website templates]]></category>
		<category><![CDATA[free flash templates]]></category>
		<category><![CDATA[macromedia flash templates]]></category>

		<guid isPermaLink="false">http://www.flashconf.com/?p=1686</guid>
		<description><![CDATA[
Templates are FLA files that are preconfigured with content that you can customize for your own purposes. There are several different templates available.


About templates

Flash templates provide you with easy-to-use starting points for common projects. There are several templates for advertising projects included with Flash.

Advertising templates
Advertising templates facilitate the creation of standard rich media types and [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>Templates are FLA files that are preconfigured with content that you can customize for your own purposes. There are several different templates available.</p>
</div>
<div id="WS13502EC2-DA5F-4afc-8E80-97BB31EA15DFa"><a name="WS13502EC2-DA5F-4afc-8E80-97BB31EA15DFa"><!-- --></a></p>
<h2>About templates</h2>
<div>
<p>Flash templates provide you with easy-to-use starting points for common projects. There are several templates for advertising projects included with Flash.</p>
<div>
<h4>Advertising templates</h4>
<p>Advertising templates facilitate the creation of standard rich media types and sizes defined by the Interactive Advertising Bureau (IAB) and accepted by the industry. For more information on IAB-endorsed ad types, see the IAB site at IAB.net.</p>
<p>Test ads for stability in a variety of browser and platform combinations. Your application is considered stable if it doesn’t cause error messages, browser crashes, or system crashes.</p>
<p>Work with web masters and network administrators to create detailed testing plans that include tasks relevant to your users. Make these plans publicly available and update them regularly. Vendors should publish detailed plans indicating the browser and platform combinations in which their technologies are stable. Examples are available at the IAB Rich Media testing section of IAB.net. Size and file format requirements of ads might vary by vendor and site. Check with your vendor, ISP, or the IAB to learn about these requirements that can affect the ad’s design.</p>
</div>
</div>
</div>
<div id="WS1648F1FC-838C-495f-9795-CF35EF03D15Fa"><a name="WS1648F1FC-838C-495f-9795-CF35EF03D15Fa"><!-- --></a></p>
<h2>Use templates</h2>
<div>
<ol>
<li>Select File &gt; New.</li>
<li>Click the Templates tab.</li>
<li>Select a template and click OK.</li>
<li>Add content to the FLA file.</li>
<li>Save and publish the file.</li>
</ol>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.flashconf.com/flash-cs4/how-to-use-flash-templates/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Easy Scrolling text</title>
		<link>http://www.flashconf.com/flash-cs4/easy-scrolling-text/</link>
		<comments>http://www.flashconf.com/flash-cs4/easy-scrolling-text/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 15:27:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash CS4]]></category>
		<category><![CDATA[code for scrolling text]]></category>
		<category><![CDATA[Easy Scrolling text]]></category>
		<category><![CDATA[scroll text]]></category>
		<category><![CDATA[Scrolling text]]></category>
		<category><![CDATA[scrolling text code]]></category>
		<category><![CDATA[scrolling text marquee]]></category>
		<category><![CDATA[vertical scrolling text]]></category>

		<guid isPermaLink="false">http://www.flashconf.com/?p=1683</guid>
		<description><![CDATA[
There are several ways to create scrolling text in Flash:

Make dynamic or input text fields scrollable by using menu commands or the text field handle. This does not add a scrollbar to the text field, but instead allows the user to scroll the text with the arrow keys (for text fields also set to Selectable) [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>There are several ways to create scrolling text in Flash:</p>
<ul>
<li>Make dynamic or input text fields scrollable by using menu commands or the text field handle. This does not add a scrollbar to the text field, but instead allows the user to scroll the text with the arrow keys (for text fields also set to Selectable) or the mouse wheel. The user must first click the text field to give it focus.</li>
<li>Add an ActionScript 3.0 UIScrollbar component to a text field to make it scroll.</li>
<li>In ActionScript 3.0, use the <samp>scrollH</samp> and <samp>scrollV</samp> properties of the <samp>TextField</samp> class.</li>
<li>Add an ActionScript 2.0 ScrollBar component to a text field to make it scroll.</li>
<li>In ActionScript 2.0, use the TextField object’s <samp>scroll</samp> and <samp>maxscroll</samp> properties to control vertical scrolling and the <samp>hscroll</samp> and <samp>maxhscroll</samp> properties to control horizontal scrolling in a text field.</li>
</ul>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7d2fa"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7d2fa"><!-- --></a></p>
<h3>Make dynamic text scrollable</h3>
<div>
<div>Do one of the following:</p>
<ul>
<li>Shift-double-click the lower-right handle on the dynamic text field. The handle will turn from an unfilled square (non-scrollable) to a filled square (scrollable).</li>
<li>Using the Selection tool <a href="http://www.flashconf.com/wp-content/uploads/2010/03/selection1.png"><img class="alignnone size-full wp-image-1684" title="selection" src="http://www.flashconf.com/wp-content/uploads/2010/03/selection1.png" alt="" width="10" height="16" /></a>, select the dynamic text field and then select Text &gt; Scrollable.</li>
<li>Select the dynamic text field with the Selection tool. Right-click (Windows) or Control-click (Macintosh) the dynamic text field and select Scrollable from the context menu.</li>
</ul>
</div>
</div>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Substitute Missing Fonts</title>
		<link>http://www.flashconf.com/flash-cs4/how-to-substitute-missing-fonts/</link>
		<comments>http://www.flashconf.com/flash-cs4/how-to-substitute-missing-fonts/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 15:17:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash CS4]]></category>
		<category><![CDATA[Missing Fonts]]></category>
		<category><![CDATA[Substitute]]></category>
		<category><![CDATA[Substitute fonts]]></category>
		<category><![CDATA[Substitute Missing Fonts]]></category>

		<guid isPermaLink="false">http://www.flashconf.com/?p=1680</guid>
		<description><![CDATA[

If you work with a document that contains fonts that aren’t installed on your system, Flash uses the fonts available on your system. You can select which fonts are substituted for the missing fonts, or you can let Flash substitute missing fonts with the Flash System Default Font.
When a font is substituted, the text is [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>
<p>If you work with a document that contains fonts that aren’t installed on your system, Flash uses the fonts available on your system. You can select which fonts are substituted for the missing fonts, or you can let Flash substitute missing fonts with the Flash System Default Font.</p>
<p>When a font is substituted, the text is displayed on your system using the substitute font, but the missing font information is saved with the document. If the document is reopened on a system that includes the missing font, the text is displayed in that font.</p>
<p>When you work with a document that includes missing fonts, the missing fonts appear in the font list in the Property inspector. When you select substitute fonts, the substitute fonts names also appear, enclosed in parentheses to identify them as substitute fonts.</p>
<p>If you apply formatting (such as font size or kerning) to the substitute font, check the formatting when the text is displayed in the missing font, because it may not look as expected.</p>
<p>If you install a previously missing font on your system and restart Flash, the font is displayed in documents that use the font, and the font is removed from the Missing Fonts dialog box.</p>
<p>If you see an alert box indicating missing fonts in a document, you can select substitute fonts in the Font Mapping dialog box.</p>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7d46a"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7d46a"><!-- --></a></p>
<h3>Specify font substitution</h3>
<div>
<ol>
<li>When the Missing Fonts alert appears, do one of the following:
<ul>
<li>Click Select Substitute Fonts to select substitute fonts from fonts installed on your system and proceed to step 2.</li>
<li>Click Use Default to use the Flash System Default Font to substitute all missing fonts and to dismiss the Missing Fonts alert. You have finished specifying font substitution.</li>
</ul>
</li>
<li>In the Font Mapping dialog box, click a font in the Missing Fonts column to select it. Shift‑click to select multiple missing fonts to map them all to the same substitute font.The default substitute fonts are displayed in the Mapped To column, until you select substitute fonts.</li>
<li>Select a font from the Substitute Font pop‑up menu.</li>
<li>Repeat steps 2 through 3 for all missing fonts.</li>
</ol>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7d45a"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7d45a"><!-- --></a></p>
<h3>View all the missing fonts in a document and reselect substitute fonts</h3>
<div>
<ol>
<li>With the document active in Flash, select Edit &gt; Font Mapping (Windows) or Flash &gt; Font Mapping (Macintosh).</li>
<li>Click a font in the Missing Fonts column to select it. Shift‑click to select multiple missing fonts to map them all to the same substitute font.The default substitute fonts are displayed in the Mapped To column, until you select substitute fonts.</li>
<li>Select a font from the Substitute Font pop‑up menu.</li>
<li>Repeat steps 2 through 3 for all missing fonts.</li>
</ol>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7d44a"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7d44a"><!-- --></a></p>
<h3>View or delete font mappings</h3>
<div>
<ol>
<li>Close all documents in Flash.</li>
<li>Select Edit &gt; Font Mapping.</li>
<li>To delete a font mapping, select the mapping and press Delete.</li>
</ol>
</div>
</div>
<div id="WSd60f23110762d6b883b18f10cb1fe1af6-7d43a"><a name="WSd60f23110762d6b883b18f10cb1fe1af6-7d43a"><!-- --></a></p>
<h3>Turn off the Missing Fonts alert</h3>
<div>
<div>
<ul>
<li>To turn the alert off for the current document, in the Missing Fonts alert box select Don’t Show Again For This Document, Always Use Substitute Fonts. Select Edit &gt; Font Mapping to view mapping information for the document again.</li>
</ul>
</div>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.flashconf.com/flash-cs4/how-to-substitute-missing-fonts/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>How to Link horizontal text to a URL</title>
		<link>http://www.flashconf.com/flash-cs4/how-to-link-horizontal-text-to-a-url/</link>
		<comments>http://www.flashconf.com/flash-cs4/how-to-link-horizontal-text-to-a-url/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 10:26:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash CS4]]></category>
		<category><![CDATA[How to Link]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Link horizontal]]></category>
		<category><![CDATA[URL]]></category>

		<guid isPermaLink="false">http://www.flashconf.com/?p=1676</guid>
		<description><![CDATA[

Select text or a text field:

Use the Text tool  to select text in a text field.
To link all the text in a text field, use the Selection tool  to select a text field.


In the Link text field in the Options section of the Property inspector (Window &#62; Properties), enter the URL to which you want to [...]]]></description>
			<content:encoded><![CDATA[<div>
<ol>
<li>Select text or a text field:
<ul>
<li>Use the Text tool <a href="http://www.flashconf.com/wp-content/uploads/2010/03/type1.png"><img class="alignnone size-full wp-image-1677" title="type" src="http://www.flashconf.com/wp-content/uploads/2010/03/type1.png" alt="" width="14" height="16" /></a> to select text in a text field.</li>
<li>To link all the text in a text field, use the Selection tool <a href="http://www.flashconf.com/wp-content/uploads/2010/03/selection.png"><img class="alignnone size-full wp-image-1678" title="selection" src="http://www.flashconf.com/wp-content/uploads/2010/03/selection.png" alt="" width="10" height="16" /></a> to select a text field.</li>
</ul>
</li>
<li>In the Link text field in the Options section of the Property inspector (Window &gt; Properties), enter the URL to which you want to link the text field.</li>
</ol>
<div>
<div><span style="color: #ff0000;">Note:  To create a link to an e-mail address, use the mailto: URL. For example, enter <samp><kbd>mailto:adamsmith@example.com</kbd></samp>.</span></div>
</div>
</div>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How to Check spelling a Flash document</title>
		<link>http://www.flashconf.com/flash-cs4/how-to-check-spelling-a-flash-document/</link>
		<comments>http://www.flashconf.com/flash-cs4/how-to-check-spelling-a-flash-document/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 07:29:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash CS4]]></category>
		<category><![CDATA[Check spelling]]></category>
		<category><![CDATA[Flash document]]></category>

		<guid isPermaLink="false">http://www.flashconf.com/?p=1662</guid>
		<description><![CDATA[

Select Text &#62; Check Spelling to view the Check Spelling dialog box.The box in the upper-left corner identifies words not found in the selected dictionaries, and also identifies the type of element that contains the text (such as a text field or frame label).
Do one of the following:

Click Add To Personal to add the word to [...]]]></description>
			<content:encoded><![CDATA[<div>
<ol>
<li>Select Text &gt; Check Spelling to view the Check Spelling dialog box.The box in the upper-left corner identifies words not found in the selected dictionaries, and also identifies the type of element that contains the text (such as a text field or frame label).</li>
<li>Do one of the following:
<ul>
<li>Click Add To Personal to add the word to your personal dictionary.</li>
<li>Click Ignore to leave the word unchanged. Click Ignore All to leave all occurrences of the word in the document unchanged.</li>
<li>Enter a word in the Change To box or select a word from the Suggestions scroll list. Then click Change to change the word or click Change All to change all occurrences of the word in the document.</li>
<li>Click Delete to delete the word from the document.</li>
</ul>
</li>
<li>To end the spelling check, do one of the following:
<ul>
<li>Click Close to end spelling before Flash reaches the end of the document.</li>
<li>Continue checking spelling until you see a notification that Flash has reached the end of the document, then click No to end spelling checking. (Click Yes to continue the spelling check at the beginning of the document.)</li>
</ul>
</li>
</ol>
</div>
<h4>How You can Customize the spelling checker</h4>
<ol>
<li>Do one of the following:
<ul>
<li>Select Text &gt; Spelling Setup. (Use this option if you have not used the Check Spelling feature before.)</li>
<li>In the Check Spelling dialog box (Text &gt; Check Spelling), click Setup.</li>
</ul>
</li>
<li>Set any of the following options:
<dl>
<dt>Document Options</dt>
<dd>Use these options to specify which elements are to be checked. </dd>
<dt>Dictionaries</dt>
<dd>Lists the built-in dictionaries. You must select at least one dictionary to enable spelling checking.</dd>
<dt>Personal Dictionary</dt>
<dd>Enter a path or click the folder icon and browse to a document to use as a personal dictionary. (You can modify this dictionary.)</dd>
<dt>Edit Personal Dictionary</dt>
<dd>Adds words and phrases to your personal dictionary. In the Personal Dictionary dialog box, enter each new item on a separate line in the text field. </dd>
<dt>Checking Options</dt>
<dd>Use these options to control how Flash handles specific types of words and characters when checking spelling.</dd>
</dl>
</li>
</ol>
]]></content:encoded>
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		</item>
		<item>
		<title>How to Create and edit text fields</title>
		<link>http://www.flashconf.com/flash-cs4/how-to-create-and-edit-text-fields/</link>
		<comments>http://www.flashconf.com/flash-cs4/how-to-create-and-edit-text-fields/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 07:14:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash CS4]]></category>
		<category><![CDATA[Create text fields]]></category>
		<category><![CDATA[edit text fields]]></category>
		<category><![CDATA[flash text fields]]></category>
		<category><![CDATA[text entry field]]></category>
		<category><![CDATA[text field flash]]></category>
		<category><![CDATA[text fields in flash]]></category>

		<guid isPermaLink="false">http://www.flashconf.com/?p=1658</guid>
		<description><![CDATA[

Text is horizontal by default. However, static text can also be aligned vertically.
You can use most common word-processing techniques to edit text in Flash. Use the Cut, Copy, and Paste commands to move text in a Flash file as well as between Flash and other applications.



Add text to the Stage


Select the Text tool .
In the Property [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>
<p><em>Text is horizontal by default. However, static text can also be aligned vertically.</em></p>
<p><em>You can use most common word-processing techniques to edit text in Flash. Use the Cut, Copy, and Paste commands to move text in a Flash file as well as between Flash and other applications.</em></p>
</div>
</div>
<div>
<h4>Add text to the Stage</h4>
<div>
<ol>
<li>Select the Text tool <img class="alignnone size-full wp-image-1659" title="type" src="http://www.flashconf.com/wp-content/uploads/2010/03/type.png" alt="" width="14" height="16" />.</li>
<li>In the Property inspector (Window &gt; Properties), select a text type from the pop‑up menu to specify the type of text field:
<dl>
<dt>Dynamic Text</dt>
<dd>Creates a field that displays dynamically updating text.</dd>
<dt>Input Text</dt>
<dd>Creates a field in which users can enter text. </dd>
<dt>Static Text</dt>
<dd>Creates a field that cannot update dynamically. </dd>
</dl>
</li>
<li>For static text only: In the Property inspector, click Change Orientation Of Text  and select a direction for text orientation and flow. (Horizontal is the default setting.)</li>
<li>On the Stage, do one of the following:
<ul>
<li>To create a text field that displays text in a single line, click where you want the text to start.</li>
<li>To create a text field with a fixed width (for horizontal text) or fixed height (for vertical text), position the pointer where you want the text to start and drag to the desired width or height.</li>
</ul>
<div>Note:  If you create a text field that extends past the edge of the Stage as you type, the text isn’t lost. To make the handle accessible again, add line breaks, move the text field, or select View &gt; Pasteboard.</div>
</li>
<li>Select text attributes in the Property inspector.</li>
</ol>
</div>
</div>
<div>
<h4>Change the size of a text field</h4>
<div>
<div>
<ul>
<li>Drag the text field’s resize handle.</li>
</ul>
</div>
<div>When text is selected, a blue bounding box lets you resize the text field by dragging one of its handles. Static text fields have four handles that let you resize the text field horizontally. Dynamic text fields have eight handles that let you resize the text field vertically, horizontally, or diagonally.</div>
</div>
</div>
<div>
<h4>Switch a text field between fixed-width (or fixed-height) and extending</h4>
<div>
<div>Double-click a resize handle.</div>
</div>
</div>
<div>
<h4>Select characters in a text field</h4>
<div>
<ol>
<li>Select the Text tool <img class="alignnone size-full wp-image-1659" title="type" src="http://www.flashconf.com/wp-content/uploads/2010/03/type.png" alt="" width="14" height="16" />.</li>
<li>Do one of the following:
<ul>
<li>Drag to select characters.</li>
<li>Double-click to select a word.</li>
<li>Click to specify the beginning of the selection, and Shift-click to specify the end of the selection.</li>
<li>Press Control+A (Windows) or Command+A (Macintosh) to select all the text in the field.</li>
</ul>
</li>
</ol>
</div>
</div>
<div>
<h4>Select text fields</h4>
<div>
<div>Using the Selection tool , click a text field. Shift-click to select multiple text fields.</div>
</div>
</div>
<div>
<h4>Set dynamic and input text options</h4>
<div>
<ol>
<li>Click in an existing dynamic text field.</li>
<li>In the Property inspector, make sure Dynamic or Input is displayed in the pop‑up menu.</li>
<li>Enter an instance name for the text field.</li>
<li>Specify the height, width, and location of text.</li>
<li>Select the font and style.</li>
<li>In the Paragraph section of the Property inspector, specify one of the following options from the Behavior menu:
<dl>
<dt>Single line</dt>
<dd>Displays the text as one line.</dd>
<dt>Multiline</dt>
<dd>Displays the text in multiple lines.</dd>
<dt>Multiline No Wrap</dt>
<dd>Displays text in multiple lines that break only if the last character is a breaking character, such as Enter (Windows) or Return (Macintosh).</dd>
</dl>
</li>
<li>To enable users to select dynamic text, click Selectable . Deselect this option to prevent users from selecting     dynamic text.</li>
<li>To preserve rich text formatting (such as fonts and hyperlinks) with the appropriate HTML tags, click Render Text As HTML .</li>
<li>To display a black border and white background for the text field, click Show Border Around Text .</li>
<li>(Optional) In the Var box, enter the variable name for the text field. (Use this option only when authoring for Macromedia Flash Player 5 from Adobe or earlier.)Beginning with Macromedia Flash MX (version 6), you assign the text field an instance name using the Property inspector. Although you can use the variable name method with dynamic text fields for backwards compatibility to Macromedia Flash 5 and earlier versions, Adobe doesn't recommend this, because you can't control other text field properties, or apply style sheet settings.</li>
<li>Click Character Embedding for embedded font outline options:
<dl>
<dt>Don’t embed</dt>
<dd>Specifies that no fonts be embedded.</dd>
<dt>Auto fill</dt>
<dd>Click Auto Fill to embed all of the characters from the selected text field.</dd>
</dl>
</li>
</ol>
</div>
</div>
<h4>Set preferences for vertical text</h4>
<ol>
<li>Select Edit &gt; Preferences (Windows) or Flash &gt; Preferences (Macintosh) and click the Text category in the Preferences dialog box.</li>
<li>Under Vertical Text, set any of these options:
<dl>
<dt>Default Text Orientation</dt>
<dd>Automatically gives new text fields vertical orientation.</dd>
<dt>Right to Left Text Flow</dt>
<dd>Makes lines of vertical text fill the page from right to left.</dd>
<dt>No Kerning</dt>
<dd>Prevents kerning from being applied to vertical text. (Kerning remains enabled for horizontal text.)</dd>
</dl>
</li>
</ol>
]]></content:encoded>
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